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Stage 3β€’90-120 minutesβ€’Advanced

Transcendence β€” "The Architect"

"You're no longer following rules. You're making them. Your cursor is now a complete system: physics, particles, identity. It's not just a UI elementβ€”it's a window into your design philosophy."

By the end of this stage, you'll have a complete Canvas-based particle system with physics, theming, and performance optimization.

Est. time: 90–120 minutes Β· Advanced with Canvas API and particle systems

🎨 New to Canvas?

Canvas is like a digital canvas for drawing. We'll walk through requestAnimationFrame, ctx.arc(), and particle arrays step-by-step.

⚑ Ready to Architect?

This is your capstone. Experiment with physics, optimize performance, and create something uniquely yours.

The Narrative

You've come far. In Stage 1, you built a companion. In Stage 2, you taught it to converse. Now, in Stage 3, you become the architect.

This stage is about authorship. You're not implementing someone else's cursorβ€”you're creating your own. A cursor that reflects your aesthetic, your physics intuition, your philosophy of interaction.

By the end, you'll have built a complete particle system, optimized for performance, and imbued with personality. This isn't just codeβ€”it's identity.

Three Paths

Choose your implementation path based on your goals:

Recommended

Canvas

Most accessible. 2D particle systems, immediate visual feedback.

Advanced

WebGL / Three.js

More ambitious. 3D cursors, shaders, advanced effects.

Practical

Hybrid

Canvas for particles, DOM for cursor core. Best real-world balance.

Emotional Arc

Initial
Ambitious Overwhelm
"Particles? WebGL? Can I do this?"
Building
Experimentation
Small wins, compound.
Discovery
Authorship
"This cursor reflects my aesthetic."
Reflection
Insight
"What did I learn about myself?"

Final Knowledge Check

What's the key advantage of using requestAnimationFrame over setInterval for animations?

Final Reflection: Your Cursor's Identity

You've built a complete cursor system. Describe your cursor's personality in 2-3 sentences. What does it say about your design philosophy?

What You've Mastered

DOM Events & Tracking
Mouse position, velocity calculation
State Machines
Idle, hovering, active state flows
Easing Functions
Linear interpolation (lerp) for smooth motion
Canvas API
Drawing, globalAlpha, shadows, gradients
Particle Systems
Emission, physics, lifecycle management
Performance Optimization
requestAnimationFrame, particle pooling
Design Philosophy
Theming, accessibility, identity
Complete System Thinking
From concept to polished implementation
Congratulations, Architect!

You've Completed the Lab

You've built a cursor that reflects your design philosophy. Export your work and share it with the world.

Open to AI-Focused Roles

AI Sales β€’ AI Strategy β€’ AI Success β€’ Creative Tech β€’ Toronto / Remote

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